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Post by Son Pan on Jul 20, 2017 7:26:18 GMT
I got this idea from Axalon's Super Saiyan staying unique thread. Ki is the basis for Dragon Ball's powers and abilities. You can't have DB without Ki. I think we can all agree the concept isn't explained well and it just became a power level scale. By the time of Freeza essentially all tactics and unique abilities were all phased out and it became a punching fest. This thread is more for discussions on how we could keep DB virtually the same with all the villains intact, plot, and characters while reworking ki to keep it balance enough that fighters could still use special abilities, techniques, and tactics to potentially overcome someone more powerful than them. Also let's talk about giving more variety to ki beyond just simple energy blasts. We've seen cool technique in Dragon Ball like Instant Transmission, flight, and stopping time. Our characters can afford to have a more special to their abilities and a little less blasting to it.
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Post by Axalon on Jul 20, 2017 9:01:56 GMT
It's a tough question to answer. DB has plenty of techniques with wide abilities as it is.
Standard energy beams/blasts, blinding effects, barriers, slicing energy discs, stopping time, ki constructs (Gotenks' Super Kamikaze Ghosts come to mind), turning people into candy, teleportation, splitting yourself up into multiple copies, making fake moons, all that stuff.
I just think the lack of diversity goes hand in hand with the power scaling. Depending on who is relevant and when is when we see ki techniques diversify or not. When Tien and Yamcha and the others fell by the wayside, so did their techniques. When Gotenks was the Earth's #1 best hope against Buu, suddenly there's Galactic Donuts and Buu Volleyball and Ki Ghosts. After Gotenks stopped being relevant and we went back to Gohan or Goku, who are more "vanilla" by nature, we got more of the standard ki blasts.
It comes and goes, but seeing that Goku as a character doesn't have many of the fancier techniques, and he's the main character, we're just going to be treated with a lot of the standard stuff, because for the most part that's what Goku does.
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Post by Eldagusto on Jul 20, 2017 12:06:00 GMT
Telekinesis and Telepathy effects could be made to be very useful. Say a spiritual fighter could fight someone much faster then them if they were attuned to what their foe was going to do next. And moving objects with ones mind being more significant. In general though it would need the power gaps to be much less emphasized.
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Post by Son Pan on Jul 20, 2017 22:43:07 GMT
One idea I had was to make Ki training more akin to how level up up by increasing stats in video games. Fighters have to actively choose to improve in a certain area to get better at and not have increase in ki automatically improve all your stats equally. That way a let's say a fighter like Krillin could be weaker than a fighter like Nappa, but Krillin may be faster to balance that out. Some fighters like Freeza who are naturally more durable can tank more attacks, but someone like Vegeta who isn't as durable can't tank as many attacks even if their ki level is the same. Ki spam attack that never works because the stronger enemy can just tank it by virtue of being stronger actually requires said fighter to dodge or block it. To tank some of these hit requires ki to block them out, so the more hits you take the more ki you lose.
Off the top of my head you strength, speed, durability, stamina, senses, and special are pretty much the things we see in Dragon Ball. I think if Ki is reworked in a way that allows users have to actively choose which areas that want to improve the most it lends itself to a more balanced system overall so that even with the power scale rising it still allows for everyone to potentially be useful. Some fighters might specialize more in speed, but have weaker durability and strength as a result. Fighters who want be well rounded might come off has skilled in all areas, but it would take them longer to build up their stats as result. Transformations might work by improving certain status. Super Saiyan transformation could work as improving strength, speed, and durability, but as a trade off it eats away at stamina. The user has to work on their stamina to build up how long they can use that transformation. It keeps things more balanced.
As for adding variety I would probably make more diverse skills or techniques and have the Z-fighters know them. Yamecha had that Wolf Fang Fist back when he was a teenager. I would have had him actually develop a Ki technique that allows him to partially transform into a wolf like creature. It increases his physical strength, speed, and senses. He has razor sharp claws that have great cutting power. Krillin I think should be good at manipulating and changing properties of Ki. This based off his Destructo Disk. He developed a technique that sharpens his ki to the point it cut almost anything. Krillin uses his ki to do things like manifest Ki armor that can increase his defenses power. He was taught by the Turtle Hermit so it would make sense for him to make a powerful shell for defense with his ki. Telekinesis and telepathy are already abilities. They could be used in a variety of ways. There is always elemental abilities, more sealing techniques, teleportation, weapons, manifestation abilities, etc. All the things needed to make team battles more plausibility, since a good plan and the right abilities might actually take out a opponent who stronger than the team in raw power. It could personalize the Z-fighters fight. Goku's style could stay virtually the same as it is in canon, but someone like Piccolo or Tien could have different style and abilities from him.
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